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Schranz / Ht Driving Percurssion

#1 User is offline   SamNoize 

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Posted 23 January 2008 - 11:37 PM

Hi there, for searching this info on net, and asking people for help, i really want to know how is driving percussion is made, ill attach sample with bassdrum, I want to know how to make exactly that one!

http://www.zippyshar...28969/file.html

One guy told that recepients are:

Quote

3.1 Bassdrum : FL users can use DirectWave (Bounce-Loop setting) and massive Bass-EQ (cut the middle a bit) and Compressor, especially BDs with long "Release" (not just the kick but a bit brumming after it) will work very good.
The BDs are very important and they really have to pump da bass smile.gif
3.2 the Pattern looks like x - xx - xx - xx- x, every second one is quiet (use the piano manager to give every note a small "volume") - it should sound like riding and should give the BD (which just makes bass) a hard feel to it



I was trying to make it in renoise, but nothing, can anyone help please
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#2 User is offline   nsound 

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Posted 24 January 2008 - 02:14 AM

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I want to know how to make exactly that one!



easiest way is to just cut the 1st beat out of that 'driving' sample and then use that!
<pre>//put code here</pre>
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#3 User is offline   SamNoize 

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Posted 24 January 2008 - 07:35 AM

sure, but i want to start sample by my self
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#4 User is offline   BYTE-Smasher 

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Posted 24 January 2008 - 02:54 PM

Try using the Drumatic VST instrument along with some Renoise distortion (just mess with the different settings) to get that grinding bass kick you're looking for

Oh wait sorry .... listened to that sample... and it sounds like it's using the following effect chain on top of an 808 kick: reverb -> lowpass filter -> compressor

... so basically, again, use a Drumatic kick, there are 5 presets you can chose from or you can tweak away at the knobs.... then stick an MPReverb dsp after it, followed by a Filter2 that's set to lowpass... drop the cutoff on the lowpass until it sounds similar to the clip you posted... then put a compressor at the end of the chain, and shove ratio to max, tweaking threshold to taste
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#5 User is offline   Beatslaughter 

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Posted 24 January 2008 - 03:15 PM

Here is a little template to play with for you. Simply try loading other kick sounds or play with some effect settings. That driving effect you mean is probably the reverb, which uses a predelay to get that little offbeat sound.

XRNS requires Renoise 1.91 and Arguru Stardust, which is really nice for squashing drums.

OGG | XRNS
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#6 User is offline   SamNoize 

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Posted 24 January 2008 - 05:12 PM

Thanx alot mates )) Now I wiil try your suggestions.

-----------------------
Beatslaughter, I have Renoise 1.9.0 demo, is there any way to convert this XRNS from 1.9.1 to 1.9.0?

This post has been edited by SamNoize: 24 January 2008 - 06:02 PM

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#7 User is offline   Beatslaughter 

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Posted 24 January 2008 - 06:26 PM

View PostSamNoize, on Jan 24 2008, 06:12 PM, said:

Beatslaughter, I have Renoise 1.9.0 demo, is there any way to convert this XRNS from 1.9.1 to 1.9.0?


Redownload.

Edit: Updated again, simply changing the doc version number didn't work.

This post has been edited by Beatslaughter: 24 January 2008 - 06:39 PM

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#8 User is offline   SamNoize 

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Posted 24 January 2008 - 06:41 PM

:) everything is working, Finaly I got what I want, thx, thx ,thx
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#9 User is offline   ogge a 

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Posted 28 January 2008 - 07:50 PM

that driving sound in your sample sounds like two fast subbass hits

This post has been edited by ogge a: 28 January 2008 - 07:51 PM

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