Forum
Recording Vocals using Renoise and Protools
Hi all, hope all is well.
Working on a synth pop record and have been using Renoise to compose stuff as it’s super inspiring to work with and having a blast, at the point now though where I need to throw vocals over the tracks and I’m kind of stuck at what to do about it. Knowing that you can’t just straight record audio tracks (other than samples of course) to Renoise, I figure I have to do the vocals in pro tools (given its the other bit of software I know).
Now this would normally I assume be a simple matter of porting the individual audio tracks over to pro tools which I can still do, but I currently like how I have things mixed in renoise and would rather not have to remix everything again, which I figure I would have to do with pro tools.
I’m guessing here that the way to do this is by using “Rewire” which I haven’t really messed with before and am just trying to mess around with now, if anyone who has had experience putting vocals over tracks made in Renoise would be able to help advise me as to the best way to go about this I would appreciate it a bunch.
Thanks!
1 post - 1 participant
Plugin Grabber - Intelligent grabbing of samples
Hi guys, I have a humble feature request. But before I explain the solution, first let me explain the problem…
Problem:
When you use the Plugin Grabber with a sample-based instrument, you normally have to take a wild guess about the note range and step, the velocity range and step, and the loop point.
This causes several problems:
- You could well grab less samples than the VSTi contains, making your new instrument inferior.
- The alternative is you grab more samples than the VSTi contains, making your new instrument an unnecessarily large file.
- Plus, if you’ve grabbed more samples that the VSTi contains, you’re sampling samples that have already been pitch-shifted, which adds to the loss of quality
- Even if you think you know what the step is between samples, some VSTis don’t always follow a uniform step pattern, for example, having a smaller step in the middle and a larger step at the far ends
- You have similar problems with loop points - you’re either going to sample more than you need, or not enough.
- Plus your new loops will never sound as good as the original, since they’ll either cut the sample too short, or you’ll be looping within an existing loop. What a mess!
- Also, many VSTis feature ‘round robin’ samples - multiple samples for the exact same note - this is completely lost by the Plugin Grabber
Solution:
Each section of the Plugin Grabber’s settings (Note Range, Velocity Range, and Sampling Options) should feature an Intelligently grab samples checkbox.
When toggled, this will:
• Automatically detect the note range and step
• Automatically detect the velocity range and step
• Automatically detect the loop point
• Automatically detect round robins (a Round Robin section should be added)
This will give you a PERFECT 1:1 grab of all the samples contained in the VSTi - no more, no fewer!
How it works:
This may be fairly obvious, but here’s how I would do it…
-
To find the loop point:
• After a sample is grabbed, you go through the waveform in steps of (say) 1 second. At each point, you take a small portion of a few amplitudes and look back through the waveform to find a matching portion. If it matches then the comparison is taken back further until they stop matching, which is the loop start and end. -
To determine round robin:
• Middle C is grabbed 10 times and the waveforms compared. Any duplicates are discarded, but the unique waveforms are retained. This also tells us how many round robins there are, so future notes will only be repeated until this number has been met. -
To determine note range/step
• Having grabbed middle C, you then grab the next semitone up and shift its pitch down to match the original note
• The new note’s waveform is compared with the original note’s waveform (or waveforms, if round robin is used)
• It is noted whether the samples are duplicates, or both unique, and the process continues upwards, with the next note up being compared.
• Each time a block of duplicates is found, only the middle sample will be retained as this is most likely to be the true sample, all the other samples are deleted.
• When no new, unique samples have been found for 1 octave, the upwards search ends
• We don’t know where the final true sample lies, but we assume it to be the same distance from the previous true sample, as the one before that.
• Now, the same entire process is carried out downwards from middle C to find the lower notes
• We now have a map of notes where all the true samples lie. From this point onwards, only those notes will be looked at. -
To determine velocity:
• After all the above has been carried out (using full velocity), then we go to the most central of the notes containing true samples and begin playing the note in decreasing velocity.
• The new sample’s waveform is compared with the previous waveform (or waveforms, for round robin). This is done by first adjusting its gain so that the amplitudes at a certain point match.
• As before, it is noted whether the two are duplicates, or unique waveforms.
• As before, the comparison process continues, decreasing in velocity.
• When a block of duplicate samples, are found, the loudest is used for that block and the rest discarded.
What do you think of the idea?
1 post - 1 participant
Change default values for Sample Properties
Hey there!
Just bought Redux after comparing a bunch of different samplers and am amazed at how well it sounds.
Is it possible to change the default settings in Sample Properties (One-shot, Interpolation, etc.) so they are set to different values when i drop a sample onto Redux? I’m going to be using it mostly as a one-shot sampler so it would speed up my workflow a lot if I could change these.
Also, can’t seem to figure out how to change the velocity sensitivity, despite adding the Velocity Tracking device in the Modulation tab. I know this is probably me that’s stupid but I’d love for someone to point me in the right direction.
Thanks!
1 post - 1 participant
Note value question
What note fraction is 2 lines apart on 4 lines per beat? one line apart would be 8th and 4 lines would be quarter and notes directly next to eachother would be 16th if im not mistaken. But what is 3 ? Is it just 3 16th notes apart?
1 post - 1 participant
Questions about the Plugin Grabber
Hi guys, relatively new Renoise user, planning to purchase soon.
First, let me say why I LOVE the Plugin Grabber - because I absolutely hate VSTs - the idea of being dependent on all these programs installed via Windows, each one with a different interface. I just find it all so messy and confusing. I like to keep things simple and just want all my instruments to be standard files in my own directories, that I have direct access to.
So that’s why I love the idea of the Plugin Grabber. Now I just have a few questions about it…
-
First, is this feature unique to Renoise? I honestly don’t think I could use any DAW that didn’t have it!
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Secondly (and this is really my main question), for sample-based plugins, is the Grabber able to automatically detect the note/velocity range/steps, as well as loop points - just by analysing the samples? I suspect it can’t, but to me this seems like it would be really useful to avoid unnecessary sampling, and bad looping.
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Does the Plugin Grabber allow for round robin (variant) samples? I see nothing about that in the settings.
-
Finally, does anyone know of any software that can extract the samples directly from plugins, so there’s no re-sampling/loss of quality involved?
1 post - 1 participant
SL0P3 (short slow dark lofi)
I’m not sure about the genre. Was playing around with VST Nimble and VST Sample. Kind of lofi. Just a little Renoise song
1 post - 1 participant
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1 post - 1 participant
The Renoise Effect Plugin (Redux FX)
Hi. We have allready Renoise Sampler as a VST for other DAWs.
It would be great, if we get the Renoise FX plugin to use the Native Renoise Effects for other DAWs.
I mean not every Single effect as a seperate plugin.
I mean a plugin rack, to load the renoise effects and and modulate with the lfo for example.
A kind of ReduxFX.
I dont know, how much work it is, but it is allready everything there. It can be a little redux without the Sampler, with audio input.
@taktik what do you think?
1 post - 1 participant
Change sample playback speed with BPM
Hi guys, Im puzzled
I haven’t used renoise much lately, but I was under the impression that when you change the BPM of the whole song, it also changes the playback speed of the samples. I can’t find any option in a menu that would handle this behavious but as it is now in my version, the playback speed stays the same…
1 post - 1 participant
Crustaceapods (deep sea music)
Deep down there is something magnificient.
I’ve used Renoise for composing (as always), in this case almost every sound is made with u-he Hive.
Then I exported the stems to Reaper for mastering.
2 posts - 2 participants
Midi fx plugin with phrases on different tracks missing note off
I found a bug during experimenting with protoplug. Also happens with other midi fx plugins. I testet JUCE midi forward example plugin, too.
Renoise will miss a note off, when you play the midi plugin with a phrase on more than one track. So a note get stuck.
I created a small test song. Pattern 0 is fine, everything on one track. Pattern 1 is broken, because its using two tracks.
midistuck_phrs_trck.xrns (5.5 KB)
protoplug is needed for test song.
Sys: Renoise 64bit v3.2.2, Windows 10
1 post - 1 participant
Username change request
Hi mods. I don’t tend to use my other name ‘James’ any more, so would it be possible to please to change my username to Lee Bee?
1 post - 1 participant
Trackspacer 2.5 on renoise
hello - how i can vst trackspacer 2.5 put working on renoise- to kick and bass frequence confict
1 post - 1 participant
My hardware Bit Crusher got reviewed by DivKid!
Bug display in Redux 1.1.2 in macOS Catalina
Can someone who has Redux with Catalina tell me if the tolltips and menus are correct? My windows come out black in Bitwig & Cubase (in Ableton and Reason it is displayed correctly)
Regards
1 post - 1 participant
I want to use the Old DSP
So I heard there are some old filters in renoise that have peaked my interest and I want to know how to get them. I tried looking for a way already but I couldn’t seem to figure it out. If anybody knows then let me know, thanks
3 posts - 2 participants
Renoise Midi-IN not available in Windows 10
Hello, why in my Windows PC the Renoise Midi-In is not available?
On the mac is there…
1 post - 1 participant
Wut hm Renoise projects and visuals for everybody
rightclick the left bottom dancing O
Chrome or Firefox browser…
not supported (yet) on mobile phones…
copy the project to your site:
http://eatme.pro/graphics/infinite-for-web
oops I released 3 new Renoise project files…
http://eatme.pro/music/projects/mega-renoise
2 posts - 2 participants
Can I develop tools for Redux?
Hi,
I’m interested in developing a tool in Renoise; however, I want it to be usable by people who don’t know how to use renoise. It would be great if they could instead purchase redux and use it within their DAW of choice, and I think I could accomplish everything I need for the tool within Redux. Does it have access to XRNX tools? Or are there other ways of building tools for non-Renoise users as a Renoise user? (I’m not worried about users having to pay, as I think it’s quite reasonable to be compensated for your work; however, I’m worried about them not wanting to learn a new DAW).
1 post - 1 participant
Tracking Reverb
Hi,
New to Renoise and I’m really digging the ‘Delay’ column, it’s so great not having
to put silence at the start of my samples and use the Axx offset to change delay!
Now I’m trying to improve the implementation of ‘Reverb’ in tracking by leveraging
this awesome new feature. Unfortunately, it is sounding slightly choppy; below
is my current way of doing reverb in Renoise, I’d really like to know if anyone
has any tips on impementing reverb without devices or vst, just tracker stuff.
Here I’m just using a closed Highhat with Six Ticks per Line and 8 LPB.
There are three early reflections followed by echos coming in at different
angles. But my previous tracker was able to put filter cutoff values into
the effects column to reduce highs of these reflections; cant figure that
out in this tracker though (yet…).
Example:
4 posts - 2 participants