Renoise Forum

Subscribe to Renoise Forum feed
Latest topics
Updated: 59 min 13 sec ago

Sidechain device --> audio receiver / audio pass thru plugin

January 5, 2021 - 11:04

Hi,

Is there a way or plugin that can recieve audio from the sidechain device, and just pass the audio thru on the track where that ‘receiver’ plugin is inserted?

That way I could use every track as a return track, and split audio paths etc.

ps: Love the the sidechain device, best implementation of sidechaining I’ve seen. No extra dummy channels needed etc.

1 post - 1 participant

Read full topic

Categories: Forum

Rough edges on Redux as multifx

January 5, 2021 - 09:59

As you might now, with the #Line input device it is possible to use Redux as a bare multifx.

Using static effects on any topology that has no feedback loops is supported. Macros allow external automation. This means that one can modulate a lot of parameters.

It is also possible to do some pattern-based effects, as e.g. the legendary CamelSpace VST did, unfortunately the best bet now is to write patterns externally as DAW automation controlling a macro. This has the side effect that patterns can’t be recalled on presets, so it is desirable to do this internally.

I will first explain a way to do this internally and then the rough edges with the approach.

To have internal patterns the next devices are needed in series: LFO envelope with Custom waveform (pattern), Formula, LFO envelope with Custom waveform (pattern), Formula, Hydra.

If we ignore both the formulas, the second LFO pattern is an AD envelope and the first LFO is modulating the Reset (envelope position) of this AD envelope. This way to add more gating or sustain requires only chaging this AD envelope, not tedious redrawing of every peak on the graph.

The first formula is just “y = 0.5 - A” to invert the first LFO, as the Reset parameter on LFOs goes from 1 to 0. The second formula is just “y = 2*A” to get the envelope to full range. The Hydra is just for forwarding these envelopes to any parameter.

Unfortunately this approach has some problems:

-The envelopes/LFOS don’t sync with the host, they are free running. This means that playing and stopping doesn’t work. There is a “painful” workaround to Retrigger by using MIDI via a Note/Velocity tracker. This requires a dummy sample with silence and an own channel for Redux with MIDI and routing on the DAW.
-The LFO envelopes can store up to six presets (patterns), but there is no way to automate the pattern recall. Macros don’t allow it.
-This is a global problem on Redux as a FX. At least on Reaper when using the #line input the original signal aren’t replaced on the DAW. Redux acts as a send effect. Workarounds have to be made too with track channel redirections on the DAW.

camelspacey.xrni (6.0 KB)

1 post - 1 participant

Read full topic

Categories: Forum

Midi: CC not send when track is muted?

January 5, 2021 - 09:54

Hi

I’m using renoise as sequencer and for midi cc on a lot of external synths.

I might be wrong, but I do beleive I am experiencing some inconvenient midi cc behavior.

I use the *Instr Midi Control for all CC’s.

When i load a project/song into renoise, the midi CC is initially not send to the synths. And if I mute tracks, the are not send at all, I believe? I have to fiddle with the CC settings in the

Is it possible, the initiate all midi cc states immediately after loading a song?

I ususally have a lot tracks muted on load, since I will unmute thos along the track is playing in my live set up. Usually only one 64 pattern long song, with a lot mute on/off.

Does this make sense at all?

1 post - 1 participant

Read full topic

Categories: Forum

Renoise songs by strobotone

January 5, 2021 - 08:11

This cinematic soundtrack is part of a commercial project which works as background music.
Intensity and melodics build up towards the end
I am not entirely happy with the arrangement but you have to finish something at the end of the day.

9 posts - 1 participant

Read full topic

Categories: Forum

Seriously, Facebook?!?!?

January 5, 2021 - 04:10

#WTFFB

1 post - 1 participant

Read full topic

Categories: Forum

Glitch [dot] cool

January 5, 2021 - 01:30

I have started this topic to discuss Glitch [dot] cool of which i am a co-founder…
Glitch[dot]cool is a collective of producers, sound designers, programmers, and visual artists orbiting the glitch aesthetic, founded in 2019.
we are a collectively operated publishing platform, releasing sample packs, albums, and educational content.
we seek to promote and encourage the development of burgeoning fields at the intersection of technology and the arts.
we also run a large discord server with an active community of audiovisual creatives and a focus on education, collaboration, and camaraderie.

Glitch [dot] cool is not exclusively renoise based, it includes some users such as myself and I think it may be a good resource and something some of you may be interested in.

Website: https://www.glitch.cool/
Discord: https://discord.gg/rF8zf2x9 [this link may expire, please message me or reply here for an invite]

2 posts - 2 participants

Read full topic

Categories: Forum

Available_plugins returns long numbers in VST3 names

January 4, 2021 - 23:01

Testing this in the terminal I find that the VST3 names appear as long numbers. Only occurs with VST3 names.

rprint(renoise.song().selected_instrument.plugin_properties.available_plugins)

... [29] => Audio/Generators/VST/Piano V2 [30] => Audio/Generators/VST/TAL-BassLine-101-64 [31] => Audio/Generators/VST3/4172747541564953416C617650726F63 [32] => Audio/Generators/VST3/41727475415649534B61743150726F63 ...

At least I know the first one should be called something like this:

[31] => Audio/Generators/VST3/Analog Lab V

This happens at least with Arturia plugins. But I suspect it will happen with any VST3 name.

1 post - 1 participant

Read full topic

Categories: Forum

Doffer Output Signal Generator

January 4, 2021 - 21:23

Considering VST3 is now a thing in Renoise, this would be an interesting feature for a “off the shelf/it just works” approach. Typically a doofer is self-contained “block box” FX DSP. You can definitely control parameters from an input perspective but it doesn’t have outputs. The reasoning is because the internal DSPs only see themselves and nothing outside of the doofer. An rather unorthodox example of a doffer that can have a signal generator.

My suggestion would be to have a built in output DSP for the doffer. From the example above the hydra hooking parameters can latch to something.

1 post - 1 participant

Read full topic

Categories: Forum

Bug? Post level meter sometimes empty

January 4, 2021 - 21:19

If you setup this, the post level meter stays at zero all the time:

If you now add another disabled send device after the first send device, you suddenly get a level meter peak:

Also if you now swap the send devices, there is a level meter peak:

Is this a bug, or am I missing anything? Would be nice, if the level meter peak was working always!

1 post - 1 participant

Read full topic

Categories: Forum

Is Multiple CCs per note possible?

January 4, 2021 - 19:52

I’ve been playing around with using Renoise to control some external synths (MB6582, Virus Classic, some others). I kinda wanted a “tracker” sound and to try using Renoise as my primary method of writing songs instead of Ableton.

I was definitely able to get a tracker vibe on the MB6582 by adjusting the filter on notes, but started to run into a bit of a snag - I couldn’t figure out a way to send more than one CC via the pattern data. That’s something you can do in a DAW and, I think, can do in Renoise with some automation?

I just wanted to make sure I am indeed correct that I can only change one CC per row per channel?

EDIT: Docs I am referencing are here: https://tutorials.renoise.com/wiki/Effect_Commands

2 posts - 2 participants

Read full topic

Categories: Forum

Automating BPM accurately within a set BPM range (instead of 32 to 999)

January 4, 2021 - 18:47

This was brought to my attention on the Discord server because I was a little befuddled by something not so trivial and kind of annoying: automating BPM through a whole song. Typically you can automate the BPM off the master track.

Pretty easy stuff, but try doing this for multiple patterns with the line tool spanning through the whole song where you want to accurately pinpoint BPMs between 120 to 170.

Not easy or elegant, more so not even accurate. You simply can’t tell what BPM you’re hitting at. You could argue: “I can adjust each point appropriately as need be” but that’s tedious work.

I determined the easiest to go about this is using a Hydra on the master track where you attach to the BPM parameter of the Mixer and Transport DSP. From there you can define the min and max of the curve so you don’t over shoot or undershoot by accident.

1 post - 1 participant

Read full topic

Categories: Forum

Sully interview + xrns (jungle)

January 4, 2021 - 17:45

for those who don’t know sully is a uk producer , started with dubstep and for the last few years makes awesome jungle tunes (my favorite for some time , really kickass style and approach)
heres an interview + xrns made with renoise 3.2
enjoy

Native Instruments Blog – 10 Sep 20 Jungle revivalist Sully sketches out haunting atmospherics – at 168 BPM

From his base in the small English city of Norwich, Sully has become known as one of the most formidable talents in modern jungle. Originally emerging from the hazy territory between dark garage, dubstep and grime, Jack Stevens tightened his focus to...

1 post - 1 participant

Read full topic

Categories: Forum

Another sound generator - ChipTone!

January 4, 2021 - 15:45

Makes all sorts of video game sounds AND if you know your synthesis, all sorts of tones for the sampler. Export to .WAV, but you will probably have to put ‘.wav’ at the end of the exported file.

itch.io ChipTone by SFBGames

Free game sound effects tool

1 post - 1 participant

Read full topic

Categories: Forum

Rc 808 vst 3 not showing up

January 4, 2021 - 13:15

The marvelous rc808 drummachine is not showing up , it is located in the correct folder
Program files/commonfiles/vst 3 on a win 10 machine

2 posts - 1 participant

Read full topic

Categories: Forum

Renoise 3.3 Trick To Make Local Send Tracks

January 4, 2021 - 00:42

(Renoise and Redux) New #Sidechain device

A nice trick with the new Sidechain device is to route it to melda MRatio’s sidechain and you can create a local send out of a normal track. mRatio allows you to hear its sidechain signal and blend it with the main signal.

Basically turn the Ratio control all the way to 100% to get full SC signal passing through. You can then use the Amount slider on the SC Device as you would on a normal a Send Device.

1 post - 1 participant

Read full topic

Categories: Forum

R3.3.0 [Error value_min 0] Signal Follower. It should be -1

January 4, 2021 - 00:24

R3.3.0 Win10 x64

Device: Signal Follower device
First parameter: Dest. Track. The current .value_min returned is 0. But it must be -1.

It should be able to reach the value of the parameter: CT.

Note: this can also conflict with .default_value, which returns -1.

Related Doc

renoise.song().tracks[].devices[].parameters[].value_min
-> [read-only, number]

renoise.song().instruments[].sample_device_chains[].devices[].parameters[].value_min
-> [read-only, number]

The same happens with parameters 2 and 3: Dest. Effect and Dest. Parameter.

1 post - 1 participant

Read full topic

Categories: Forum

Amane:og - untitled a1 [LOFI HOUSE]

January 3, 2021 - 20:59

1 post - 1 participant

Read full topic

Categories: Forum

Memory leak when scanning VST3

January 3, 2021 - 18:41

As per title:

  • Launch Renoise 3.3
  • Scans for plugins
  • Hits Waves Shell 9.92 x64 VST3.
  • Sits there using more and more memory until it runs out

Renoise may be incorrectly detecting it as a 32 bit plugin, as it scans the plugin twice, once with ->32 bit appended. (it’s NOT the 32 bit Waves Shell).

Last lines of log file:

Audio Plugins: Searching for VST3 plugins in 'C:\Program Files\Common Files\VST3\' Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\WaveShell1-VST3 9.92_x64.vst3... Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\WaveShell1-VST3 9.92_x64.vst3... Vst3Plugs: Failed to suggest speaker arrangement (not critical) Vst3Plugs: Releasing: Waves: C1 comp-sc Mono... Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\WaveShell1-VST3 9.92_x64.vst3... Vst3Plugs: Releasing: Waves: C1 comp-sc Stereo... Vst3Plugs: Instantiating: C:\Program Files\Common Files\VST3\WaveShell1-VST3 9.92_x64.vst3... Vst3Plugs: Failed to suggest speaker arrangement (not critical)

3 posts - 2 participants

Read full topic

Categories: Forum

VST3 instruments/effects not appearing

January 3, 2021 - 17:17

[Edit: originally noticed with Reason 11 but it’s apparent for other VST3 plugins also]

Description:

I’ve just installed Renoise 3.3 and several VST3 instruments/effects (including: Reason 11, Dexed, and Ozone9 Elements) aren’t appearing in VST instruments nor effects.

Steps to reproduce:

  1. Go to plugin view (or DSP pane)
  2. Open list of instruments (or DSP effects)
  3. Search for Reason/Dexed/Ozone

Expected results:

Listed VST3 plugins appear.

Actual results:

Listed VST3 plugins VST3 plugins do not appear.

Extras:

Due diligence:

  • confirmed VSTs in correct directory
  • rescanned VST directory
  • removed/re-added VST directory
  • ensured that Enable VST3 plugins is ticked
  • tested that instruments/effects work in another DAW (Reaper)
  • definitely in Renoise 3.3 (just in case)

Possibly useful:

  • after re-scanning, status bar indicates “Found ‘1’ VST3 effects and ‘0’ VST instruments”
  • the detected VST3 effect is Izotope Vocal Doubler

1 post - 1 participant

Read full topic

Categories: Forum

Amen.xi - acid rain remix.xrns [BREAKCORE]

January 3, 2021 - 16:56

did some breakcore after 3 years

1 post - 1 participant

Read full topic

Categories: Forum

Pages

wurst