Renoise Forum
A few feature suggestions (let me know if they already exist)
@plast1c_tac0 wrote:
These are some ideas in no particular order:
A bit more functionality in “Y” effect: this is a secret gem for creating interesting, generative music. I’d like to see it become a bit more flexible, or perhaps introduce other probability effects if “Y” cannot be further modified.
Example: Instead of “trigger note with probability x” how about “trigger note with probability x unless the track has already done so for another note in the last y lines”?
This gives some more control over when notes appear so that they don’t jumble up on each other. There are other ways to expand the probability aspects of Renoise for the better.
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Some sort of “seed” or note map for when you have probability (“Y”) in your songs, which is generated each time the song is played or rendered. This ensures that if you render the song twice, it will sound exactly the same despite the probability events as long as the seed or map file of the first render is fed into the settings of the second.
This matters because often times generative music will be rendered and upon playback, especially over repeated listening, it gets a certain character that would be lost if the song is re-rendered with notes falling in a different pattern due to “Y” effects. But what if you like the song you have rendered but need to go back in and change a few things? You’d have to re-render and then lose the character of that initial render. There should be a way to edit the song further and then re-render it but with all the previous “Y” events occurring in their initial way.
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An ideas or scratchpad section so that you can create either an individual track in a pattern or entire patterns and not have to place them anywhere in the pattern matrix until you want to. Someone once said that phrases accomplish the same thing but in my experience that doesn’t work well.
The Game Boy tracker LSDJ does this very well. You can create little patterns and they each get assigned a number, but you are not obligated to place that pattern anywhere in the song unless you want to. Then, in the pattern matrix you assign pattern numbers at each position to create the song.
This lets you jot ideas as individual parts and then figure out later how to put them into the song. I don’t think Renoise has a good way of doing this yet. Sure, you can just tack on extra “idea” patterns to the end of your song and then mute them or delete them later but it is not a great solution. LSDJ implements it perfectly IMO.
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As I get more experience with Renoise I feel better about making music inside of it, but often times looking at the patterns while playing a song feels like being in the Matrix. It’s not THAT intuitive, though it can work of course. Instead of reading pitch data as it flies by, how about a visual way of seeing what each track is doing? To help you better analyze your own songs and those of others.
One idea is to have a widget or screen section that displays a tiny row of boxes (sort of like drum pads on a Midi controller but only occupying one row), with one box for each track. As the song plays, each box can change color to signify the pitch, for example if C1 was blue, C4 was green, C8 was red (a rainbow spectrum), each box would change rapidly in color as the notes of each track play. This would give a good visual reference for what each track is doing and help understand pitch and note data a lot faster. There’s many other ways of doing this, too. Whatever would work best from a developer standpoint is fine with me.
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Perhaps this helps with 3.3 development. Anyway, Renoise is an amazing piece of software and I’m happy to be using it more. Like many of you, current global events have given me more time to enjoy making tracker music.
Stay safe, everyone
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Nuovi brani di andromeda (Maurizio Amati)
@andromeda wrote:
Ciao a tutti ! Volevo segnalare i miei nuovi brani, disponibili sulla mia pagina soundcloud, ovviamente realizzati con Renoise ! Buon ascolto
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Participants: 1
[Duplex] Keyboard receive and send wrong notes from MIDI
@selfouser wrote:
Hello!
I use Renoise 3.2.1 with Duplex and try to use the Launchpad X controller. I check any type of Devices and Configurations inside Duplex, and all of it is working strange - f.e, i push upper left pad on controller - it number is 81 (and i seen this when dump MIDI over aseqdump), Renoise seen this as A-6, Duplex triggered as D-5. And other pads and buttons also “not in right place”, like pads on controller are mixed randomly (but they are not - in Renoise and MIDI dump by OS it’s follow one by one). Also, changing a count of keys on Keyboard device (throught configfiles) also change this layouts and mappings. Why?! And how i can manualy “tell” Duplex what and where keys (pads) placed?
Thanks a lot for any suggestions!
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Participants: 1
Inaccuracies in pan slider
@gentleclockdivider wrote:
This is something that has been bothering me for a while , when panned (almost ) totally left /right , the readout shows 50 but is in fact 49,9 ( or something like that )
Just move the pre pan slider verry slowly untill it shows 50L or 50R but you can still hear a portion of the channel
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Looking for VST recommendations (similarly to these developers)
@rainydayshirts wrote:
I have recently grabbed the complete collections from Tokyo Down Labs, Sonic Charge, and Sugar Bytes. Next on my list are u-he, Kilo Hearts, Freakshow Industries (I have “stolen”, they offer these, licenses but would like to support them by buying them), Klanghelm, and Stillwell Audio. The general aesthetics, sound, and lack of iLok (etc.) of these developers appeal to me. Does anyone have any suggestions for developers similar to any on this list? I like smaller developers (I use Renoise and Reaper) and unique designs.
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Participants: 1
Preferences - how to read user-set paths to variables for tool?
@esaruoho wrote:
Hi, how would I go about configuring a tool so that the user can define, say, a savepath for a function?
I’m working on modifying Paketti so that it is a bit more friendly for usage with macOS and Smart Folders / Automator-based Folder Actions. That means writing samples to a specific folder.
Since nobody else has /Users/esaruoho/Music/samples/LiveSmartFolder - I’m wondering how change that into a variable that a non-scripter-user could change easily, so that it’s saved into a preferences.xml or something?
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Keto cheesecake taste like rats asshole
Rxy After Rx Does Not Properly Retrigger Sample
@Achenar wrote:
Rxy is supposed to restart the sample from the beginning, yet when used after an Rx it will jump back to the position of the most recent Rx and retrigger from there instead. Playing a new instrument will reset this behaviour.
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Participants: 1
Lies? (Coronavirus) By PanosK
@stoiximan wrote:
Well the corona virus epidemic is making me very suspicious.I believe this was done intentionally and i don’t know who or why but time will tell.
So you think you got away again
So you think you are untouchable
Well i have some news for you today
I am coming for you
I am coming for you
I m the one who ll hunt you down
I m the one who ll make you suffer
What you ve done cannot be undone people are dying
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Participants: 1
Potential bug: Crash when loading plugin preset via LUA
@Loolarge wrote:
Brief description
Over in this thread we are trying to load a VST plugin-preset via LUA using the renoise.app():load_track_device_preset function.
Preset files from internal effects saved as .xrdp appear to load fine, but what about plugins?
When I save the contents of renoise.song().selected_track_device.active_preset_data as an .xrdp file and attempt to load it, I get an instant crash. My question is, is this expected to work?
I assumed it might work because the XML contents look similar, both contain a FilterDevicePreset section.
Should there be a “save” counter-part for the load_track_device_preset function in the API?
Steps to reproduce
Load any VST plugin, replace the filepath to be valid and run the code:
Expected results
Inserts an instance of the VST plugin (if no track-device is selected) and applies the preset from the file to the selected track device
Actual results
Instant crash (only verified in Windows 10 x64 so far)
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Shortcut for song stop + audio stop
@ffx wrote:
Pressing return to play a single line is a very helpful feature for composition for me.
But then I often would like to stop endlessly sustained notes using a keyboard shortcut, too. Currently there only seems to be a normal song stop available as shortcut.
So please add:
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Shortcut for song stop and audio stop (exactly like pressing the stop button once)
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Shortcut for midi/audio panic (exactly like pressing the stop button twice)
Thanks for consideration!
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Participants: 1
Pata tracker and Bleeper
@Land_of_Bits wrote:
i came across this 2 softwares today they ar included in a 2d game engine called pixelbox but work also as separate tools
Pata tracker
itch.io
Pata Tracker by Cedric Stoquer
Chiptune tracker (NES/FM/sampler)
Bleeper
itch.io
Bleeper by Cedric Stoquer
Create NES-like sound effects. Export to mp3 or wav.
the dev itchio site
https://pixwlk.itch.io/
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Participants: 1
MacOS strange transposing bug
@clesage wrote:
Hi there,
I just upgraded to Renoise 3.2.1 on MacOS. I have a strange bug.
It doesn’t happen right away, so I don’t know how to reproduce it. After several minutes, as I’m working in the pattern editor, I suddenly reach a point where if I hold down Shift, or Cmd, or Alt, my notes will transpose down, at the rate of the keyboard key repeating.
I can still undo. But while the bug is occuring, if I am holding down Cmd to hit Cmd-Z, Cmd-Z, it will also cause that bug. So I have to quickly tap Cmd-Z to undo.
If I’m holding Shift, the column transposes down. If I’m holding alt, the selection does. If I hold down Cmd, it transposes the entire pattern. Same as default, but it is like the F2 or F1 key is getting stuck on or something, but it isn’t happening anywhere else, and hitting the F keys doesn’t cause it to unstick or anything.
If I change windows - say to the mixer, and then back to the pattern editor - it will sometimes stop the bug from happening. Changing to another application and back will not stop the bug.
Has anyone seen anything like this? It’s destroying my workflow. I’m going to download 3.1.1 to test it out too, and try to isolate whether it is a MacOS Catalina issue or something.
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Default sampler settings
@dspasic wrote:
how should one (if possible) setup default/template sampler modulation/effects tab?
i’d like to have for volume modulation envelope graph with 2 pre-defined points, or multiple parallel chains? i’d like to have all at once
keyzones/modulation/effects predefined?
Thank you!
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Participants: 2
Disable latency compensation when bypassed
@Garf wrote:
Composing with a master-chain may add a lot of latency to the entire song, I’m using Ozone 9 Elements and it adds 202 ms latency whether bypassed or not, that makes it impossible to jam out a melody with it.
I have to load and save the chain every time I render out a song which happens many times. I am working on an album and have 15 unfinished songs I work on and regularly render out and listen outside Renoise. Some people like to compose with a master-chain on but that’s virtually impossible… I do have a basic chain with low latency I use until 50-75% done, but still the finishing part is grueling.
It would be super nice wonderful if we could get a “Disable latency compensation when bypassed” button on the master bus.
Disabling/Bypassing doofer doesn't disable contained VSTfx's Help, Support & Bugs I’m using my typical Master chain as doofer, which i’m sometimes disable to save cpu. But the VSTs inside the doofer stays active, there is also latency compensation applied. Is it possible, that disabling a doofer disables all nested VST plugins, too? Renoise 3.2.1 64bit, Windows 10Posts: 2
Participants: 2
Self Oscillating MF104 patches
@zookthespook wrote:
Hi
i made a few simple patches by sampling the Moogerfooger Clusterflux.
Hope they come to some use… if you them or have suggestion i will upload some more.
cheers
sameer
MF104 BASSY LEAD.xrni (162.5 KB) MF104 FLUTEY.xrni (444.6 KB) MF104 GRINDER.xrni (211.6 KB) MF104 TOM.xrni (115.8 KB)
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The sampler doesnt support aif
@bunja1979 wrote:
why doesnt the sampler support aif files
would be much easier to drag and drop from ableton
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Sampling tactics help
@bunja1979 wrote:
so I have Renoise redux
and i’m trying to sample some sounds from a vst
looping the sounds and cutting is my problem
I mostly want to sample basses
I started trying today and I come up with this ( Its a synth
could you gve me some videos or ideas where im going wrong
trial.xrni (791.8 KB)
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Participants: 1
Crackling with Jack at ~50% DSP load, but no xruns
@lilith wrote:
Strange issue here that only happens with Renoise. I put several instances of DIVA (also tested with other CPU hungry plugins like Cadmium) into Renoise to increase the DSP load to ~50%. When using Renoise with Jack I get crackling in the output, but these crackles are not caused by xruns. There are no xruns and when I record the output there are no crackles. Usually I’m using Cadence from KXStudio . I tried to disable the pulse audio bridge, etc. but the issue is not related to anything I tried. It also is not affected if the Renoise GUI is open or not. Also the frame rate does not play any role. Sandboxing changes also nothing. It seems that I can even increase the crackling by scrolling large webpages or opening programs. I did the same test in Bitwig in there I don’t get crackling at ~50% load.
When using plain ALSA there is no crackling.
Could anyone please try to reproduce this? You just have to use a preset that isn’t to noisy, e.g. a sine pad or something. So you can hear it better.
My system and OS
System: Host: marco Kernel: 4.19.0-8-rt-amd64 x86_64 bits: 64 Desktop: Xfce 4.12.4 Distro: Debian GNU/Linux 10 (buster)
Machine: Type: Desktop Mobo: MSI model: H81M-E34 (MS-7817) v: 3.0 serial: BIOS: American Megatrends v: 17.5
date: 03/30/2015
CPU: Topology: Quad Core model: Intel Core i5-4460 bits: 64 type: MCP L2 cache: 6144 KiB
Speed: 3262 MHz min/max: 800/3400 MHz Core speeds (MHz): 1: 3262 2: 3252 3: 3253 4: 3271
Graphics: Device-1: Intel Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics driver: i915 v: kernel
Display: x11 server: X.Org 1.20.4 driver: modesetting unloaded: fbdev,vesa resolution: 1920x1080~60Hz
OpenGL: renderer: Mesa DRI Intel Haswell Desktop v: 4.5 Mesa 18.3.6
Audio: Device-1: Intel Xeon E3-1200 v3/4th Gen Core Processor HD Audio driver: N/A
Device-2: Intel 8 Series/C220 Series High Definition Audio driver: N/A
Device-3: ZOOM type: USB driver: snd-usb-audio
Device-4: AKAI Professional M.I. type: USB driver: hid-generic,snd-usb-audio,usbhid
Sound Server: ALSA v: k4.19.0-8-rt-amd64
Network: Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet driver: r8169
IF: enp2s0 state: up speed: 1000 Mbps duplex: full mac: d8:cb:8a:e8:e9:99
Drives: Local Storage: total: 523.08 GiB used: 92.69 GiB (17.7%)
ID-1: /dev/sda vendor: Samsung model: SSD 850 EVO 250GB size: 232.89 GiB
ID-2: /dev/sdb type: USB vendor: Samsung model: Portable SSD T5 size: 232.89 GiB
ID-3: /dev/sdc type: USB vendor: SanDisk model: Ultra size: 57.30 GiB
Partition: ID-1: / size: 27.37 GiB used: 12.24 GiB (44.7%) fs: ext4 dev: /dev/sda1
ID-2: /home size: 193.40 GiB used: 62.05 GiB (32.1%) fs: ext4 dev: /dev/sda6
ID-3: swap-1 size: 7.44 GiB used: 0 KiB (0.0%) fs: swap dev: /dev/sda5
Sensors: System Temperatures: cpu: 42.0 C mobo: 43.0 C
Fan Speeds (RPM): cpu: 929 fan-1: 764 fan-3: 0 fan-4: 0 fan-5: 0
Info: Processes: 213 Uptime: 2h 47m Memory: 7.24 GiB used: 2.87 GiB (39.6%) Shell: bash inxi: 3.0.32
Soundcard: Zoom R8
Jack settings: 48kHz, 1024 samples, 3 Periods / Buffer
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How to send discrete note offs to all midi channels?
@esaruoho wrote:
Hi, I’m wondering how to send discrete note offs to each and every midi channel? I often play a multitimbral synth, and change channels while a key is down, resulting in never-ending notes.
Is there a way of running midi panic cleans for each and every note on each and every channel? Would really help.
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Participants: 1