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Updated: 19 min 6 sec ago

Help! About plug-in editing on Renoise.

September 23, 2019 - 08:45

@Keisuke wrote:

Is it possible to edit sound when using plug-ins with Renoise?
How can I edit it if possible? I want to edit drum loops.
I use SampleTank from Ik Multimedia.

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OSX: Menu item category titles missing upon start

September 22, 2019 - 08:48

@LegendaryTaunt wrote:

I’ve just noticed this.

When I start Renoise in OSX, the menu bar items are gone, but if you mouse over them, the drop downs are still active and you can see the sub menus. After clicking the header they come back… eventually.

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Problem with Scripting & Terminal editor 'Close tab' shortcut

September 21, 2019 - 22:50

@antharia wrote:

I use a mac with an azerty keyboard.

Scripting & Terminal editor ‘Close tab’ shortcut is cmd+W

I have to do cmd+Z to close a tab, and it’s messing with ‘Undo’ shortcut.

The other shortcuts seems fine.

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Live coding / xStream

September 21, 2019 - 21:47

@antharia wrote:

Integration of xStream and then adding new features (color syntaxing and other things) would be neat.

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Faster Project Saving

September 21, 2019 - 18:05

@visinin wrote:

To combat data loss, some time ago I enabled auto-save. Unfortunately, on some of my bigger projects, this means that every 10 minutes or so, I’m waiting for up to 30 seconds with the UI frozen for the save to complete. This is often disruptive to whatever I happen to be doing at the time, and it would be great if saving wasn’t a “stop the world” type operation.

From a technical standpoint: I know that saving plugin state has to happen on the main/UI thread (differs from plug to plug but generally a safe assumption), but the slow parts of an .xrns save (judging by the status bar messages) seem to be compressing native sampler instruments, saving IRs from the convolvers, etc. All Renoise-internal modules. Seems like it could be possible to push that off onto a background thread.

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Down by the Creek, by Dry Eyes

September 21, 2019 - 14:50

@Dry_Eyes wrote:

Hey, heres my latest in a ridiculously long chain of EPs I’ve made (32, I think?). I’m proud of this one. Tribal beats, lush synths, slight industrial influence. Check it out!

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Sweet Pain By PanosK

September 21, 2019 - 13:33

@stoiximan wrote:

This one is a little crowded so i dont know how it will sound in your speakers.

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Deprecated Stutter Effect, Please Reinstate Fully?

September 21, 2019 - 03:17

@Neuro_No_Neuro wrote:

@taktik

So, I’ve been pestering the board for an effect that does this here (watch the red portion):

After much experimenting, I figured out how to get the deprecated Stutter effect to mostly do this. It’s pretty much the same, less the ability to automate the movement of the read/write head. Also, because it seems to be delay-based, versus just moving an automated playhead, there are some delay artefacts depending the settings (phasing/lo-fi sound).

With the Stutter effect and two LFOs, I can get the effect to

  1. Loop small segments of audio
  2. Change the size of the playhead

Stuff those into a Doofer, and it’s ready-to-go whenever I need it.

As you know, Stutter is not at all the same as the Repeater. It’s much more adjustable, subtle, and softer on the ear due to the dry / wet effect level settings.

What I’m asking for is for the Stutter effect to actually be moved back to the regular effects. No other effect, no matter how much I modulate it with LFOs does what the Stutter effect does. It’s excellent for ambient flittering of audio, and is actually a fairly advanced tool to use properly. It’s not a toy.

If the capability of reversing the audio were added into this effect it would be optimal for creating ambient washes / haze. If it used a buffer and a moveable audio head instead of delay, it would be able to do even more, such as pitch-shifting (and it would get rid of the lo-fi and phasing). Pair that with the time-stretching that’s been attached recently, we’d quickly move into some even more amazing audio effects (especially if that could become an effect in it’s own right).

Please reinstate the Stutter effect? I have been using it via the ffx.tools.NativeDSPContextMenu plugin. It really shouldn’t be hidden, though. It’s very valuable.

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Crescent Moon - Album Release

September 21, 2019 - 02:04

@Skolskoly wrote:

Hello everyone!
I’ve just released a new album of electronic music. Very happy with this one. Enjoy!

Sampler:

Download it from bandcamp.
Read more on my website.

Big ups to anyone that recognizes the intro on the fourth track.
(One of the first things I posted to the forums here.)

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So my Digitakt was hanging out with Bitwigs Poly Grid

September 20, 2019 - 23:59

@KnownUn wrote:

and this is how the night ended…

Its all love!

Enjoy your Friday night!

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Izotope Ozone 8 plugins crashes when used in Renoise

September 20, 2019 - 15:25

@LegendaryTaunt wrote:

Loading up an Izotope Ozone 8 plugin crashes when you try to tweak the plugin in Renoise.

It works fine in Reaper and Ableton.

OS: macOS Mojave 10.14.6

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Does anyone know if there's tutorial dvd or aynthing out

September 20, 2019 - 12:23

@michaelfishwick wrote:

i’ll happily pay for it if there is thamks in advance. i’ve already looked on youtube but and groove3 but couldn’t find anything.

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OSX issues with 3.2

September 20, 2019 - 09:57

@dspasic wrote:

Hi guys, wanted to thank you for your effort and involvement but i’m considering to go to 3.1 for a while. as i’m having few issues:

  1. Loading projects from 3.1 doesn’t remember (FX plugins) nor instrument remember presets (VSTi) when opening in 3.2
  2. Sometimes it hangs, when opening projects (freezing, being unresponsive) after i wait a while, i just kill process, and i open renoise and it works great.
  3. Loading simple projects without plugins sometimes take a while, idk why

I’m interested in optimizing pc for it and i’m asking you guys to sum up some performance-related setup within renoise/os.
Thanks in advance!!

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One of my VST's GUI is showing up blank in Renoise 3.2

September 20, 2019 - 00:54

@gracz_1 wrote:

!

The new Renoise 3.2 looks great! However, do you have any idea why after I loaded one of my previous version projects and opened one of the VSTs there is a black screen only (plugin is still working but without showing the control panel) ??

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If youse guys aren't listening to Neurogami's latest album

September 19, 2019 - 17:30

@Neuro_No_Neuro wrote:

Some truly inspiring pieces here, far out, not ordinary. Really great stuff!

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Renoise hangs when loading heavy things

September 19, 2019 - 17:20

@Tumulte wrote:

When I try to load a heavy VST, or track or whatever… renoise will “hang” and whenever I click, Windows 10 will prompt me to “Wait” or “close the program”.

After a normal loading time, it will work fine…

The problem here being that Windows thinks renoise’s stuck, while it’s actually just loading stuffs. Probably some kind of miscommunication between the software and the OS.

Users might think Renoise is broken when it’s not

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Wet knob for parallel processing

September 19, 2019 - 16:08

@SlambertAnders wrote:

I could really use a wet knob, either on the doofers, or on all plugins inclussive third party. They have done this in Reaper and it’s really usefull. But I need it in renoise too as it’s my favorite DAW

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A more ideal way of randomizing phase offset

September 19, 2019 - 16:00

@beatsgo wrote:

I’m a big fan doing automated things. One thing that’s been bugging me for the past years is how to do randomize phase offsets. With my research and scientific approach to this problem I figured out two methods that can work:

  1. Randomize phrases
  2. Randomize samples

(1) was discussed in a different topic but I have a different approach for the doofer which makes it more efficient and lowers CPU usage.

So that being said let’s hop into it:

(1) Randomize phrases
The approach as mentioned is similar as mentioned above. You have one/set of sample(s) that you want to execute at the same time per key press. What you do is recreate multiple phrases where each input shows as follows:

C-4 | S00

The next phrase the input will show as:

C-4 | S02

So why the jump to S02? You’re only allow to have up to 126 phrases.
In order to randomize the phrases within an instrument you’ll have to create a doofer that contains a key tracker that triggers the reset of an LFO. This LFO is using the “random” waveform. Previously I set the LFO to run at 1LPB but this is just absurd. It’s better to set the LPC to Infinity. From there the LFO attaches to a hydra dsp which is used to define specific phrase range on the instrument macro DSP.

The result shows as follow:

Of course why would I make you go through the effort of creating this when I can just give you the RANDOM OFFSET.xrni (7.4 KB) file?

(2) Randomize Samples
This IMO is more interesting to me and provides a new perspective on how Renoise instruments works. Let say you have a predefine set of samples that are the same tune waveform…but phased differently and want to use them in one instrument. What you can do is overlap all the audio samples and change this specific settings:

You officially have an RANDOM_SAMPLES.xrni (28.1 KB) instrument that can do random offsets.

Did I mention you can combine these two concepts and create even some crazier shit?

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LPB line highlighting in phrases not redrawing completely

September 19, 2019 - 14:57

@4tey wrote:

Not a big issue, I don’t think the LPB line highlighting within the phrase pattern is refreshing enough in 3.2.

Should be relatively simple to see. Load in attached xrns. Contains 4 phrases in instrument 0. Each phrase has a different LPB setting. Just click around the phrase selector to change phrases and look at the line highlighting. Forcing a full refresh corrects the problem (i.e. min/max the Renoise window, switch away and then back again to Renoise, or switch to the pattern editor and back etc.)

phrases.xrns (3.9 KB)

Above showing a 4 lpb phrase from a 7 lpb phrase.

I think Redux 1.1 also suffers from a similar redrawing problem.

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Modulation envelopes not activating 3.2

September 19, 2019 - 08:08

@Snares wrote:

Hey so if I make a panning or volume envelope on a sample in the modulation section, it works fine in there but as soon as I go into the edit screen and sequence the sound, it ignores what I’ve done. Is this a bug or is there some new way to engage what you’ve done as far as modulation?

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