Renoise Forum
Kapteyn b - My first attempt at making ambient music
@LegendaryTaunt wrote:
Novice when it comes to making ambient tracks. I really want to explore this more.
Synth work: Behringer Model-D and Massive
Also found an old foley recording I made years ago just sitting on my drive.
Up for your praise/slaughter.
Posts: 1
Participants: 1
Pulseaudio/jack/alsa and Renoise
@zklaus wrote:
Looking over some of the threads I see it’s an issue for some but I couldn’t find a solid solution for it…maybe I overlooked it, idk…this is a similar to an issue I had on Windows with the ASIO driver. It locks up the sound card…My solution on Windows was just abandon ASIO and use Direct Sound. I’m a hobbyist so for my purposes it worked fine and I never missed ASIO.
But how do I do this on Linux? I need to be able to listen to other audio apps w/o closing Renoise.
Posts: 1
Participants: 1
New album "Scans" out now on Spotify via Audiobulb Records
@Neuro_No_Neuro wrote:
Cheese on crackers! All tracks done ONLY in Renoise.
Spotify ScansScans, an album by Neuro... No Neuro on Spotify
Posts: 1
Participants: 1
Zoom R8 fader Midi mapping
@pastulla wrote:
Hello everyone,
my name is Nicola, I am new to renoise and also new to Midi mapping.
I am trying to use a zoom R8 controller as a midi input device. I read the article about midi mapping and tried to follow the instructions.
It was quite easy to map the buttons on the R8, but it seems impossible to map any faders. Whenever I try to assign a fader nothing happens: I click on the value to be mapped, move the corresponding fader on the R8, nada.
If I switch to the midi in/output view in renoise, I can see the pitch bending signals send by the faders on the R8, so the device must be connected correctly to renoise.
Can anyone please explain to me how to map the faders? Do I have to change the fader signals to something else?
Many thanks in advance!
Cheers,
Nicola
Posts: 1
Participants: 1
WOW I’ve just been RenoiseD
@Karlozfandango wrote:
I have just come from the past.
My Amiga has passed and I can no longer octahedron.
But wait
Here comes my hero…
Oh why have you not graced my presence my dear Renoise.
I love you already.
This new glitzy tracker software is truely magical.
I wish I knew it before.
But now th3 chops shall commence and there will be bass and drums and squilley noise all day and night until we rise against the Dullard forms of noise masquerading as music!,we shall have peace love and Renoise for all in days to come…
Love peace
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Participants: 1
Competition: make 3 sitemaker sites * win GTA Vice City PC or San Andreas PC
@EatMe wrote:
drumroll…
A competition in here.
deadline: submit before 2019 oct 20 24h00 GMT+2
-create at least three sitemaker websites
sitemaker can be found at http://eatme.pro/sitemaker
https://forum.renoise.com/t/sitemaker-creates-a-website-for-you-as-artist/
-share the 3 links to your sites with sitemaker as basis in this topic
- you can share a link with the “share created page” after clicking the “make website” button, you do not need to host your site. please make a http://tinyurl.com shortlink to your creation instead of sharing the full link if it is from sitemaker directly.
the most original entries win a prize
- GTA Vice City PC (2dvd (europe) + original casing)
- GTA San Andreas PC (1dvd (europe) + book + original casing)
The games are in used but perfect condition.
I will send them via snail mail…
Please keep it decent.
Post your 3 sitemaker creations in the topic below before the deadline to maybe win a prize!
Posts: 1
Participants: 1
Frequency tooltip in spectrum panel
@weizenkeim wrote:
I always wondered, why is the frequency tooltip in the spectrum analyzer displaying a note one octave higher than one would expect?
Posts: 1
Participants: 1
Note off doesn't seem to work?
@Evda wrote:
Hi.
Im in the process of learning how to use Renoise, and im having trouble with note-off commands not working when using a VST, and i can’t seem to figure out why that is right now.
All columns have a note off command at the end of the pattern, but they keep on playing in the next pattern anyway. When i open a new song and put in a note of the same VST, and a note off command, it does work, so there must be something going on im not seeing.
I took a picture with my phone, because i also don’t know how to take screenshot in renoise yet.
Anyone got any idea’s? Maybe it has something to do with the effect commands in the last column? (I haven’t figured out what these are yet, but they appear when i use the pedal while recording with my digital piano)
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Participants: 1
How to polyrhythm
@Tumulte wrote:
polyrythm.xrns (42.5 KB)
Hi,
on another topic, some people asked about how to achieve polyrhythm (like TRUE polyrhythm, not polymeters). Which means having any type of tuplets over a straight 4/4
Which means that when a straight plays 4 quarter notes, you can have 3, 5, 7, 11 23 or any number of beats evenly distributed during the same bar
It gives a weird feeling of being on time and completely off.
It’s very easily done in renoise by creating a phrase and setting the LPB (line per beat) parameter to the desired subdivision. Be careful : the LPB is located right above the modwheel/pitchwheel of the virtual keyboard, NOT TO BE CONFUSED with “step length” on the lower left corner.
On my example:
Track 1 plays a straight 4/4 (to contrast with the polyrhythm)
Track 2 has 5 phrases :
1 : 3/4 (3:4 over 4:4 is extremely common in pop music, can be achieved with any DAW),
2 : 5:4,
3 : 7:4
4: 11:4
5: 21:4 (yeah, that means that when a standard bar plays 4 quarter notes… this one plays 21 even notes)
Of course, this works exactly the same in redux
Have fun
Posts: 1
Participants: 1
Snappy Adjustment for Drums for samples within Renoise
@Logical_Impulse wrote:
It is my understanding that the “snappy” adjustment on drum machines represents the adjustments present on an actual snare drum. I see this adjustment on all drum machines. I am in the process of building some drum machine instruments within Renoise and am wondering if anybody has any ideas as how to recreate this within Renoise. or is snappy even a feture that needt to be included. I am looking forward to see other’s thoughts on this. Has anybody else created drum machine style instruments? If so what are your must includes.
Many Thanks to all Renoisers!
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Participants: 1
Chemeleon - Post Sleep Dreaming (Extended Final Version) - I added a whole second part and changed the ending, feels like I'm on to a winner
@chemeleon wrote:
I’ve been working on this song for weeks and weeks. I’m finally just about happy with it. I’d really like to know if I’m making mistakes with the mastering, as it sounds ‘good’ but there’s always room for improvement. Also if you heard the previous version, do you like the direction I took it in? It’s pretty out there, even by my standards…
Posts: 1
Participants: 1
Custom Pattern Navigation - throws error in 3.2
@mouglie wrote:
I looked around the Renoise forums for a tools that would allow me to jump custom line amounts on the page up and down control and was super happy when i found the custom pattern navigator plugin. But sadly after installing 3.2 it throws an error whenever it gets to the bottom of a row.
I dont know if this is the right place to ask, but is there anyway to try and fix it myself or is such source code only available for the owner? … or is there a way to report the bug to him so he might fix it or ? … well like i said im kinda new here so not sure this is the right place to ask.
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Participants: 1
[UFO Music] -= Never Moon A WereWolf - Album =-
Audio Damage Kombinat Tri GUI Issues
@00.1 wrote:
Windows 10 updated over the weekend. Renoise is scaled at 250% (Also tried Auto). Other Audio Damage VST’s (Grind and Eos 2) looks fine. Anyone else seeing GUI issues ? Unscalable and looks small inside the VST shell.
Posts: 1
Participants: 1
Legendary Taunt - Community
New Tool (3.2): X-Touch
@beublo wrote:
Brings support for the X-Touch in native mode (XCtl) to Renoise.
It should be considered alpha, because the features, API, and default bindings are not final yet.
This tool has two parts, a driver and a default set of bindings (“program”). The driver supports multiple programs, so anyone can code their own logic in addition. It might ship with more programs by default in the future, who knows. The driver provides a fully observable model of the X-Touch, as well as an event system to easily register callbacks to events such as a button press, a fader move, or an encoder delta. I’m not detailing it more here as the API is going to slightly change soon.
First installConfigure your X-Touch in XCtl mode over MIDI, open the dialog from the Tools menu, select the proper MIDI devices in the dialog and press RESET. Your X-Touch should come to life. A click on the ? button next to a program name in the dialog displays the bindings that it defines. A click on the gear icon shows the configurable stuff for this program.
There are a couple ways in which the tool hacks the current song. One of them is changing the track color blend to hilight the tracks that are currently mapped to the X-Touch in the Mix page (see details below). The other one is to support the VU LEDs, which are off by default. To be able to tap a signal to send to the VU LEDs, the driver will automatically add 8 send tracks, and one send device where the signal should be tapped. The tracks and devices generated by the driver are filtered out from the mappings. This allows to easily tap signals anywhere, including for instance tapping between each device in a chain to monitor the gain structure (see Devices page).
You should refer to the bindings dialog for details. Here is an overview of what each page does in the default program:
General(these bindings apply everywhere)
The ENCODER ASSIGN buttons select the current page. The row below the LCD select the middle frame view in Renoise. GLOBAL VIEW toggles the VU LEDs. The TRANSPORT section mostly does what is expected. FADER BANK and CHANNEL buttons move the X-Touch frame around.
ENCODER ASSIGN / PAN/SURROUND (default)
Maps 8 tracks to the 8 X-Touch channels. Select/Mute/Solo buttons, encoders, and faders all do what’s expected. The track name (and parent group name) is displayed on each scribble strip using the track color. FLIP toggles Pre/Post. A “popup” will display volume changes in the second row and panning changes in the first row of the strips.
DevicesENCODER ASSIGN / PLUG-IN
This is like “enter the selected track”. X-Touch channel #1 edits PreFX vol and pan/width (if SHIFT is pressed), channel #8 edits PostFX vol and pan, and channels #2-7 map up to six devices in the device chain. If VU LEDs are enabled, the output volume of each mapped device is shown. Encoders select parameters and faders edit them. A click on an encoder in turn “enters the device” and switches to the Params page. LEFT and RIGHT buttons change the selected track. Popups appear on the strips to display the value changes.
(Encoder click on a device in the Devices page)
Maps up to 8 parameters of the selected device to the X-Touch channels. Scribble strips display the parameter name and value at all times. Encoders and faders edit the mapped parameter. LEFT and RIGHT change the selected track and UP and DOWN change the selected device.
ENCODER ASSIGN / SEND
Makes using sends a breeze (no MB send support yet… It’s coming! Someday.) Maps each send (except sends spawned for the VU LEDs support) on a track to an X-Touch channel. Fader edits send amount, encoder edits panning, SHIFT-encoder edits the receiver. A press on an encoder where there is no send will spawn one. A long press on an encoder where there is a send will delete it. With CONTROL pressed, encoders move the sends around. The device index and receiver are shown where there is a send. LEFT and RIGHT change the selected track.
(I’ll add the device shuffling logic to the Devices view also. It’s just not here yet.)
There’s a lot more that can be done with this controller. If you have any needs or suggestions, let’s talk about it! The right side is mostly still available, more pages can be added, and more renoise can be automated.
Get the tool here dev.bl0b.X-Touch_0.1.xrnx (55.1 KB)
Please report issues on the git repo si I can keep better track.
Posts: 1
Participants: 1
Saturation to add even harmonics, maybe even octaves only
@ffx wrote:
I am looking for such a saturation plugin, which lets me control the added harmonics, so I could only add octave harmonics, or even harmonics. I have seen such a plugin, but I sadly cannot remember it. Any ideas?
Melda has such plugins, but I cannot use it, due heavy PDC caused by the used FFT approach. So I need a plugin which also has only little or none PDC.
In theory, if I want to add the exact octaved harmonics to a played sound, would it require frequency or pitch analysis, or is there some kind of magical basic math algorithm?
Posts: 1
Participants: 1
How do I set the decay (or length) of a sample (say a Hi-Hat)
@s0ck wrote:
Hi All,
I’m certain this will have ben asked before (although I can’t find what I think I’m looking for from a Forum Search).
So back in the day I used to use AXS - a hybrid Tracker. If this picture has embedded properly, you can see that it was very easy to change the sample duration in realtime by adjusting a knob (highlighted in yellow) - very handy.
I don’t see an easy way to accomplish the same thing in Renoise - what am I missing?
Posts: 3
Participants: 2
3/4 beat metronome
@Evda wrote:
Right now there’s only a 4/4 beat metronome.
It would be great if you could choose other options, like a 3/4 metronome.
No big deal, as you can always make your own metronome, but it would be even easier than that if it was build into Renoise.
Posts: 3
Participants: 2