Feed aggregator
Duplex effect : affect a group to a fixed device in the effect chain (group 1 : effect 1, group 2 effect 2…)
Hi I’d like to know if it is possible to assign a group of fader to a specific effect with index X rather than “current effect”
something like “device = {index = 2}” that will always select the second effect of the current track
Thanks a lot
Best
1 post - 1 participant
Sitala drum sampler has new version
Remix Amiga and other
Hi all,
Try to find “MrPhenix80” on youtube and you’ll can hear all my remixes made with last renoise version.
example:
1 post - 1 participant
Add Line, Beats and Hz mode to LFO device
Could we have the LFO device sync to beats as well as lines?
I often move from one LPB setting to another and it’d wonderful to not have to double/halve speeds all my LFO’s when I do. (I use a lot! )
I also often want a lfo to go quicker than 1 LPB. A Hz mode would be wonderful!
1 post - 1 participant
The Blanka Project - The Blanka Project: EP II
Greetings everyone,
I’ve been lurking around this forum for quite a while now and lost track of how many times it saved my songs, so thank you all in advance!
A project of mine has recently released an EP and I’d be glad if you guys would give it a chance
It was originally supposed to be Synthwave, but this lockdown thing made me a bit too creative so it deviated quite a lot from the formula (one of the tracks has been featured at The80sGuy YouTube channel and some people literally stated they disliked it for deviating from an established formula, which I found amusing).
So, here we go:
The80sGuy video: https://www.youtube.com/watch?v=OkYIbtmFYZU
I hope you guys enjoy it. If you do, please, show us some love on YouTube and social media
Our instagram: @theblankaproject
We are also on Spotify!
Cheers!
1 post - 1 participant
Midi mapping : mapping effect 1 (or X) from current track?
The question is in the title
In the midi mapping list there is : current track, current effect, track X, effect Y from track X… but no “effect X from current track”
I’d like to create a similar channel strip for all channels and map it to my controller with (for instance) a compressor as effect 1, eq as effect 2 etc…
The only way I can think how to do that is by going through each track and manually setting the same CC to each first effect of each tracks, each second effect etc…
Is there a simpler way ?
Duplex or some scripting maybe ?
Thanks !
1 post - 1 participant
Does beat sync guess the number of lines in loops properly?
I often find Renoise guesses double the speed of samples I load when I enable Beat Sync.
It often reports 8 when 16 would be more appropriate, or 32 when 64 would be a better fit.
This little bit of lua seems to do a better job to me:
-- round value to nearest integer function round(x) return math.floor(0.5 + x) end -- samples length in seconds function sample_length(sample) local frames = sample.sample_buffer.number_of_frames local rate = sample.sample_buffer.sample_rate return frames / rate end -- Guesses the number of lines in a loop at the given bpm function guess_length_in_lines(sample) local rns = renoise.song() local length = sample_length(sample) -- calculate song's beats per second local bps = rns.transport.bpm / 60 -- calculate samples length in beats at current bpm local beats_at_bpm = length * bps -- closest power of two finds us 1, 2, 4, 8, 16, 32 beats etc. local beats_in_loop = 2 ^ round(math.log(beats_at_bpm) / math.log(2)) -- return a nice round number of lines return beats_in_loop * rns.transport.lpb endI know this kind of guessing can be a little arbitrary but is Renoise finding a floor when it could be rounding?
1 post - 1 participant
Apply transpose and finetune adjustment to a sample
I know the answer is going to be “render” but I was wondering if there’s a built in feature that permanently applies transpose and finetune parameters to the sample itself?
1 post - 1 participant
Online IR Reverb Impulse Generator
So, all the sample generators I posted a couple’a weeks ago - the same guy made a reverb impulse generator - these can be used with the Convolver built-in plugin. These can not only be crafted to be long and lush, but also short and VERY abstract/bizarro. Many values to adjust.
ryukau.github.io FreeverbRyukau also makes some of these available as VST3 and LV2 plugins (which VST3 has become incorporated into the upcoming Renoise update, per the announcement).
Many synths and effects -
GitHub ryukau - Overviewryukau has 74 repositories available. Follow their code on GitHub.
Neato!
1 post - 1 participant
Apply Fade To Sample
Is it possible to apply a fade to the end of a sample (like done in the sample editor) through the API?
I want to automatically try and remove all the clicks from the ends of destructively rendered slices.
1 post - 1 participant
Sampler - Start Points Question
Hi guys, hope you all good and safe!
I really need the ability to move around the start points of my WAVs, I know I can use commands to trigger from various points or simply delete/cut the sample start to the point I want.
However this is really not cutting it for me (no pun intended), which VST sampler would you guys recommend as the best replacement? I am looking for small and simple, no Kontakt style monsters
A majority of my samples are basic drum hits so I do use Renoise sampler as they are small and simple but for long samples (synth captures and such) I really need to be able to move that start point to that sweet, perfect spot, thanks in advance!
3 posts - 2 participants
The World Go Round
Decided to play with the Renoise repeater a little bit and this became a result, hope You enjoy! Any feedbacks will be appreciated
1 post - 1 participant
Looking for beta testers for the upcoming Renoise 3.3 and Redux 1.2 release
In the past we usually have done public betas, where every registered Renoise user could download the betas at the backstage. This time we’d like to do things a bit differently, and only want to invite a bunch of people to help us testing the beta versions before it’s going public. This hopefully eases things on our side by concentrating on fewer people. Also, the 3.3 mostly is about just one feature: VST3 so we’re not expecting many issues that need to be discussed apart from plugin compatibility issues.
We also won’t have time to add new features during the beta and will try to release Renoise 3.3 stable this year - if possible.
If you want to help testing the Renoise 3.3 betas, before they are going public please send me a private message with the following info:
- your backstage email (your login), so we can enable the beta builds at the Renoise backstage for you
- the operating system that you’re going to use mostly (Windows, OSX, Linux), so we can make sure that all platforms get tested somewhat evenly
I think we’ll only need around 30 (33?) people to test the betas, so please understand that we can’t accept all requests.
Please only request access to the betas, if you are planning to do some actual testing
This release basically only is about VST3 support, so there’s really not much more to see.
Thanks a lot for your help!
3 posts - 3 participants
Is there a better way less tedious way of auditioning sound samples
because if your anything like me you’ll most likely have gigabytes of samples to trawl throughwhich does get a bit boring, just a thought.
3 posts - 3 participants
EatMe - To That Song (noodle yet)
https://soundcloud.com/eatme/sets/to-that-song
contains 2 editing versions for 128 kbps download
(please do download, I will have to delete this when I have no more room for the final version) of
EatMe - To That Song
featuring “Rene” from Band-in-a-Box 2020 Pro on bass and more…
Music by EatMe
http://www.eatme.pro
made and mastered in Renoise 3.2.4 registered
instrumentals from Band-in-a-Box 2020 Pro:
- 2938:Bass, Fretless Electric Slow 12-8Rene Sw 065 (140 BPM) (volume cut)
- 3239:Guitar, Nylon, Rhythm RumbaFlamencaBallad Ev16 090 (140 BPM)
- 2860:Guitar, Nylon, Rhythm Mariachi68 Sw 110 (140 BPM)
- 918:Piano, Acoustic, Rhythm ChaCha Ev 110 (140 BPM)
- (filtered to sidesticks) RealDrums=Rumba^5-a,b:Sidestick, Hihat (140 BPM)
- (filtered to sidesticks) RealDrums=RumbaFlamencaBallad^1-a:Rim, b:Hat (140 BPM)
- Realdrums=RockHardLA^1-a:Snare, Hihat , b:Snare, Loose HiHat (140 BPM)
- RealDrums=RockHardLA^6-a:Snare, Loose HiHat, b:Snare, Bell Ride [Half-Tempo] (140 BPM)
- RealDrums=RockHardLA^1-a:Snare, HiHat, b:Snare, Loose HiHat [Half-Tempo] (140 BPM)
- RealDrums=BossaRockPerc^9-a:Percussion , b:Ride (140 BPM)
- RealDrums=SambaBrazilFastAlex^3-a:Ago, b:Ride [Double-Time] (140 BPM)
instrumental tracks entered for:
Sylenth1 (from init)
Sylenth1 (from init)
Xpand!2 (+46 Warm+Belly)
Xpand!2 (+30 Octastra)
Xpand!2 (27 Alexander)
AAS LoungeLizard Session 4 EP
sample xylophone+piano (filtered to mid)
sample rc-808.com kick drum
samples rc-808 clap
external effect plugins:
AutoPan
BassChorus22
MJRotoDelay
FreeVerb2
SupaPhaser
TokyoDawn Kotelnikov GE
BeyerDynamic Virtual Studio (preset 4:Big Venue)
1 post - 1 participant
Synkretic - Selve Releezs [IDM/Footwork/Noise]
https://synkretic.bandcamp.com/album/selve-releezs Released this EP last week for bandcamp day. It was made entirely in Renoise. Merges many sounds and genres like IDM, footwork, rhythmic noise, and ambient. Hope ya like it!
1 post - 1 participant
Vital By PanosK
The Division - Synthwave/Electronic/Demoscene style
Hello,
This is a new track inspired by the atmosphere of The Division game. A first collaboration for the break on the guitar with a friend.
VST Synth : Spire, KorgLegacy, Predator
VST FX : Glitch2, RigGuitar
Guitar “Lead” : Me
Guitar Glitch Break : a friend with his guitar
Good listening !
1 post - 1 participant
Some orchestral percussion fun
A simple track I made to try out all the weird bits and bobs you never touch, like the buckets!
How are you supposed to handle crazy syncopation anyway?
1 post - 1 participant